![]() ![]() To everyone having problems, just use your normal landing damping settings, then for the rampup start at 0.00 (what the old snapshot was) and work your way up click by click until you feel like you're getting the control you want in chatter and erode. Hopefully then the game will allow for realistic tracks without the community crying that its too hard. If the setting isnt enough on its own, the optimizations jlv is planning will allow for a higher resolution track. I completely agree that the erode system doesnt support this, but maybe this setting will allow us to handle the chatter and jagged edges. I think this setting might allow us to actually use small tight ruts, going to need a lot of testing though. More realistic traction levels, along with smaller ruts instead of the berms we use now and call ruts. What do you mean by 'more realistic tracks' Tanner? More forced lines and tighter ruts or what exactly? From an erode standpoint, we can't go much smaller at all really while not becoming more jagged. So you essentially will have the ability to make smaller adjustments going through bumps at higher speed instead of feeling locked out from movement if you get an unexpected kick and trying to save it by making exaggerated movements. ![]() What this does is delay your stability from fully activating your landing dampening factor. The suspension still works the same, you are just feeling like your suspension got bound and sent you straight off of a bump when the factor was activated. This isn't for suspension it's for stability. ![]() SO if you put it on 0.1, it gives you much smoother rebound in chatter or braking bumps. Its saying that if you have it on 0, it stays how it was but if you put it on 0.5 it wil take half a second for you suspension to rebound ![]()
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